The Art and Definition of Motion (Degrees of Freedom DOF)

When picking motion, you can select up to 6 Degrees of Freedom (DOF), configurable how you want them.  2DOF doesn’t have to be the typical Roll and Pitch Combination for instance, it can be Pitch and Surge, or any combination you like.  Here’s how each of the Degrees of Freedom operate:




roll | rōl | noun:

a motion or move in a particular direction by turning over and over on an axis.




pitch | piCH | noun:

a swaying or oscillation of a ship, aircraft, or vehicle around a horizontal axis perpendicular to the direction of motion.




yaw | yô | noun:

a twisting or oscillation of a moving ship or aircraft around a vertical axis.







surge | sərj | noun:

a sudden powerful forward or upward movement, especially by a crowd or by a natural force such as the waves or tide.




sway | swā | noun:

a rhythmical movement from side to side.




heave | hēv | noun:

a rise and fall rhythmically or spasmodically




So how do we do it:  The physics are pulled from the physics engine itself from the individual software platforms that we integrate with.  There are no canned effects.

The true suspension dynamics and terrain orientation come directly from the simulation software (PC or Console).  We then pass the data through our proprietary CraftCon motion control software and push that data out to the actuators, creating realistic motion.  

This motion is the direct translation of these vehicular dynamics from the game’s physics engine.

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